With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices such as Oculus Rift and Quest. This book covers the following exciting features: Understand the current state of virtual reality and VR consumer products. Casting or live streaming from Oculus Quest to your mobile device (either android or iOS) is a straight forward functionality provided by the Oculus App itself. Therefore, casting it on MacBook is obviously not a difficult task using a phone (You can cast from Quest to your mobile phone, and then using any screen mirroring software you can mirror your phone screen onto your.

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  2. Project R.i.p. Vr Mac Os 11

Papers / Presentations

Title

Presenter Information

Presenter Email

GILL974@my.erau.edu

Metacritic Game Reviews, Project R.I.P. Dancing with the Devil. The Art of Starting Over. Objective: The project adopted technology that teaches medical and other health professions students to be empathetic with older adults, through virtual reality (VR) software that allows them to simulate being a patient with age-related diseases, and to familiarize medical students with information resources related to the health of older adults.

Location

Project R.I.P. VR Mac OS

Jim W. Henderson Administration & Welcome Center (Bldg. #602)

Start Date

8-13-2018 9:00 AM

End Date

8-13-2018 10:15 AM

Submission Type

Presentation

Topic Area

Flight Training; Aviation Maintenance; Technology; Virtual Reality/Augmented Reality/Mixed Reality in Aviation Training

Keywords

Virtual Reality / Augmented Reality / Mixed Reality, Aviation Training

Abstract

The ubiquity of computing technology has revolutionized the workplace and has also had a significant impact on education. The use of interactive simulations based on virtual reality (VR), augmented reality (AR), and mixed reality (MR) has gained wide acceptance and become a prominent mechanism for learning to occur. Interactive simulations may afford unique learning advantages revealed as effective knowledge retention and skill transfer when information is presented using multi-modal sensory approach. The goal of VR is to create an environment that mimics real world complexities; one that offers comparable stimuli in the virtual environment (VE) to elicit cognitive and psychomotor behavior in the learner, similar to those elicited when performing the same function in the live-task environment. To be effective, practitioners must understand the fundamental elements of cognition and knowledge construction. VE designs must be grounded in theoretical learning constructs to accentuate the cognitive learning process. As part of a cooperative research project within the College of Aviation at Embry-Riddle Aeronautical University, Daytona Beach, Florida, we present our research in developing a highly-immersive, state-of-the-art VR laboratory to train students on complex flight aviation and maintenance related tasks. Development for VR applications is underway as a proof of concept test bed. The lab also supports an F/A-18 Hornet VR part-task trainer that simulates the aerial refueling process; a Head Mounted Display (HMD) enhances fidelity and training realism. Spaceflight Operations students regularly utilize a VR experience of the International Space Station (ISS), Mission ISS, to explore spaceflight concepts often reserved for astronauts.

Presenter Biography

Ms. Stephanie G. Fussell is a PhD in Aviation Residential Student at the ERAU-DB campus. Twice a graduate of ERAU, Ms. Fussell is focusing her research efforts on training aviation students with an interest in learning styles, distributed learning, and leveraging AR/VR/simulator technologies to enhance instruction. Ms. Fussell is working with the FAA Center of Excellence for Technical Training and Human Performance while pursuing her degree.

View Stephanie Fussell’s Bio Page

1182 Haritos, Fussell.pptx (5521 kB)
Original PowerPoint, Full-res

Included in

Aviation Commons, Higher Education Commons

COinS

Vr Os Download

Aug 13th, 9:00 AMAug 13th, 10:15 AM

Implementing Immersive Virtual Reality in an Aviation/Aerospace Teaching and Learning Paradigm

Jim W. Henderson Administration & Welcome Center (Bldg. #602)

The ubiquity of computing technology has revolutionized the workplace and has also had a significant impact on education. The use of interactive simulations based on virtual reality (VR), augmented reality (AR), and mixed reality (MR) has gained wide acceptance and become a prominent mechanism for learning to occur. Interactive simulations may afford unique learning advantages revealed as effective knowledge retention and skill transfer when information is presented using multi-modal sensory approach. The goal of VR is to create an environment that mimics real world complexities; one that offers comparable stimuli in the virtual environment (VE) to elicit cognitive and psychomotor behavior in the learner, similar to those elicited when performing the same function in the live-task environment. To be effective, practitioners must understand the fundamental elements of cognition and knowledge construction. VE designs must be grounded in theoretical learning constructs to accentuate the cognitive learning process. As part of a cooperative research project within the College of Aviation at Embry-Riddle Aeronautical University, Daytona Beach, Florida, we present our research in developing a highly-immersive, state-of-the-art VR laboratory to train students on complex flight aviation and maintenance related tasks. Development for VR applications is underway as a proof of concept test bed. The lab also supports an F/A-18 Hornet VR part-task trainer that simulates the aerial refueling process; a Head Mounted Display (HMD) enhances fidelity and training realism. Spaceflight Operations students regularly utilize a VR experience of the International Space Station (ISS), Mission ISS, to explore spaceflight concepts often reserved for astronauts.

Project R.i.p. Vr Mac Os 11

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