1. Cube Physics 2d Mac Os 8
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Motion LIVE 2D is pioneering the way to blend 3D motion capture devices to 2D animation. The motion capture plugin for Cartoon Animator adds an array of mocap gear and the ability to easily set up any drawing, character or creature as a live digital puppet with real-time animation. Create 2D animation from a single illustration for any purpose. Download Trial Version (Free) The trial version is valid for 42 days. After the trial expires, you can continue using the FREE version. Click here for the Cubism Editor User Manual. Our best experiences are shared. We are currently piloting Mac OS support for AltspaceVR. Please note, this pilot is intended to help us better understand the feasibility of expanding AltspaceVR to Mac OS.

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  • By R. Scott Thompson
  • Published Mar 10, 2006 by Addison-Wesley Professional.

Book

  • Sorry, this book is no longer in print.

Description

  • Copyright 2006
  • Dimensions: 7' x 9-1/4'
  • Pages: 352
  • Edition: 1st
  • Book
  • ISBN-10: 0-321-33663-1
  • ISBN-13: 978-0-321-33663-7

Core Graphics is the new graphics framework for Mac OS X. Quartz, the 2D drawing system, and Core Image, which processes both video and still images, are the key new technologies in this framework and provide the tools Mac OS X developers need to create and draw graphics for their applications that target the design-savvy Mac consumer audience. With the evolution of Mac OS X, Apple is phasing out use of its previous graphics framework, QuickDraw, and encouraging all developers to begin using Core Graphics. The model for Quartz is completely unique and entirely different from QuickDraw creating a steep learning curve for all developers moving over. This book is in an introduction and guide to working with Core Graphics, specifically Quartz and Core Image. It carries the developer through the fundamental Quartz models and basic concepts such as drawing, coordinating system basics, virtual paint, and CGContext. Once the fundamentals are covered, author Scott Thompson delves into more advanced topics such as shading, patterns, and manipulating image effects. Practical code examples enhance the discussion and offer Mac developers the information they need to incorporate these powerful graphics into their own Mac OS X Applications.

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Table of Contents

Chapter 1: Getting Started 1

Chapter 3: Introduction to Quartz 2D 37

Chapter 5: Transformations 103

Chapter 7: Line Art–Drawing 163

Chapter 9: Importing and Exporting Images 211

Chapter 11: Drawing Text with Quartz 2D 249

Chapter 13: Shadings and Patterns 277

Index: 313

Preface

Untitled Document

Preface

The graphics systems available to Macintosh applications have evolved very quickly over the past few years. Prior to the introduction of Mac OS X, the primary focus of all Macintosh graphics was the QuickDraw graphics library. QuickDraw not only provided the tools that applications needed to draw into their windows, but it also played a role in managing the screen, handling events, and changing the cursor. As the demands placed on the graphics system increased, Apple discovered that a reliance on QuickDraw imparted some limitations to their capability to expand the graphics system. During the transition to Mac OS X, many of QuickDraw's responsibilities migrated to other portions of the system. To handle many of the drawing and screen management tasks, Apple introduced a new graphics system called Quartz. In programming circles, Quartz is also known as Core Graphics.

Quartz not only handles many of the responsibilities of QuickDraw, it is the platform on which many of the innovations in the Mac OS X graphics system are built. For example, Core Graphics has taken over the job of collecting the images of windows and combing them on the screen. In performing this task, it takes advantage of modern graphics hardware to improve performance and introduce features such as translucent windows to the system. The end result is a remarkably flexible graphics system. Quartz allows applications to seamlessly integrate technologies as diverse as the motion graphics of QuickTime and the 3D graphics of OpenGL onto the same screen or even into the same window.

With the introduction of Mac OS X 10.4, Tiger, Apple has deprecated QuickDraw—and that library will not evolve any farther. Applications that only rely on QuickDraw for drawing will not enjoy any innovations Apple makes in the graphics system. Even worse, in the future, applications that rely on QuickDraw may actually pay a performance penalty. Any program that wants to take full advantage of the graphics system on Mac OS X will have to replace their QuickDraw drawing code with a more modern alternative. Apple recommends that application developers replace their QuickDraw graphics code with similar code that uses Quartz 2D.

Cube Physics 2d Mac Os 8

Quartz 2D is a part of the Core Graphics system. It is a modern graphics library based on the imaging model that Adobe created originally for PostScript printers and later as part of the PDF graphics file format. This is the same imaging model that graphics professionals have used for several years to create the artwork on everything from books and advertisements to application splash screens and on-line games.

The Quartz 2D drawing model allows you to create sophisticated graphics with a simple API. The Quartz 2D imaging model is quite different from the drawing models of other graphics libraries. Its library can draw to many kinds of graphics devices while maximizing the fidelity of the graphics on each device. As a result, developers familiar other graphics libraries such as QuickDraw, GDI from Microsoft Windows, or the graphics portions of X11's XLib face a learning curve when trying to work with the device and resolution independent drawing model in Quartz 2D.

The objective of this book is to present a practical introduction to Quartz 2D. Its aim is to help all programmers understand the Quartz 2D imaging model and make effective use of the library from any application environment. Most importantly, the text compares and contrasts the Quartz 2D imaging model with the pixel-based graphics models of other libraries. While this will be of particular value to developers making the transition from QuickDraw or GDI to Quartz 2D, it also provides valuable insight into how to use Quartz 2D effectively. The hope is that this information will be invaluable to anyone trying to draw graphics using Quartz 2D.

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Sweet Home 3D application may run on Windows, Mac OS X 10.4 to macOS 11, Linux and Solaris.
Depending on whether Java is installed on you system or not, you may launch Sweet Home 3D
with Java Web Start or its installer.

Download Sweet Home 3D installer

Sweet Home 3D installer is available under two versions, both bundled with a private copy of Java:

  • a free version available at SourceForge.net that comes with 100 pieces of furniture and 26 textures
  • a paid version available on the Amazon App Store bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 77.1 MB) (version 6.5.1 - 228 MB)
Once downloaded, run the installation program and follow the instructions from the installation wizard.

Ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information.

CubePhysics 2D Mac OS

2d Physics Game

Sweet Home 3D installer is available under two versions, both bundled with a private copy of Java:

  • a free version available at SourceForge.net bundled with 100 pieces of furniture and 26 textures
  • a paid version available on the Microsoft Store, automatically updated and bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 77.1 MB) (version 6.5.3 - 245 MB)
Once downloaded, run the installation program and follow the instructions from the installation wizard.

Ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information.

Sweet Home 3D installer is available under two versions:

  • a free version available at SourceForge.net bundled with 100 pieces of furniture and 26 textures
  • a paid version available on the Mac App Store, sandboxed, automatically updated and bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 75 MB) (version 6.5.3 - 270 MB)
For the free version, download SweetHome3D-6.5.2-macosx.dmg for Mac OS X 10.8 to macOS 11, or SweetHome3D-6.5.2-macosx-10.4-10.9.dmg (19.5 MB) for Mac OS X 10.4 to 10.8. Then double-click on the file you'll have downloaded, and run Sweet Home 3D application found in the opened folder. If the system refuses to launch Sweet Home 3D for security reasons, click on its application icon while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear. To install Sweet Home 3D, drag and drop the application in the folder of your choice.

If you don't want to care about the Java configuration of your system, click on one of the following links to download an all-in-one Sweet Home 3D installer bundled with Java:

Windows installer-Mac OS X installer-Linux 32-bit installer-Linux 64-bit installer
(77.1 MB) (75 MB) (70.9 MB) (67.6 MB)
Run the downloaded installation program, and follow the instructions from the installation wizard.

Under Mac OS X 10.4 to 10.8, download this installer (19.5 MB).
In both cases, double-click on the downloaded file and run Sweet Home 3D application found in the opened folder. If the system refuses to launch Sweet Home 3D for security reasons, click on its application icon while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear. To install Sweet Home 3D, drag and drop the application in the folder of your choice.

Uncompress the downloaded file and run SweetHome3D application found in the uncompressed directory, possibly using this tip to launch it with a double click under Ubuntu. To install Sweet Home 3D, move the uncompressed directory in the one of your choice or read this article to create a launcher (see also this subject in the forum).

Whatever your system is, ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D.
If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information.

CubePhysics 2D Mac OS

Download Sweet Home 3D with Java Web Start

Cubephysics 2d Mac Os Catalina

If Java version 8 is installed on your system, click on the following link to download and launch Sweet Home 3D version 6.5.2 (19.5 MB):

Launch Sweet Home 3D with Java Web Start
Clicking on the previous link will automatically download and launch Sweet Home 3D.
If Sweet Home 3D loading doesn't start once you clicked on the previous link, click on the SweetHome3D.jnlp downloaded file while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear.
Choose to open the SweetHome3D.jnlp downloaded file with javaws program that you'll find in the bin directory of the JRE (Java Runtime Environment).

If, once started, the download of Sweet Home 3D files by Java Web Start is interrupted, please wait, download should continue after a while.
After downloading, please accept the displayed digital signature to be able to run Sweet Home 3D.

Other downloads

Depending on your needs, you may also download the following files proposed in the Sweet Home 3D Download section on SourceForge.net:

3D models librariesEach zipped file of the section SweetHome3D-models contains a double-clickable SH3F file describing additional 3D models created by contributors for the furniture catalog of Sweet Home 3D.
Read Libraries of 3D models section for more information.
Textures librariesEach zipped file of the section SweetHome3D-textures contains a double-clickable SH3T file describing additional textures created by contributors for the textures catalog of Sweet Home 3D.
Furniture Library Editor
(10.8 MB)
This double-clickable JAR file launches the Furniture Library Editor under Windows, Mac OS X and Linux systems with Java installed.
Like the Furniture import wizard, this application lets you quickly create a SH3F file and edit the properties of the 3D models it contains.
Textures Library Editor
(1.1 MB)
This double-clickable JAR file launches the Textures Library Editor under any system with Java installed.
Like the Textures import wizard, this application lets you easily create a SH3T file and edit the properties of the texture images it contains.
Sweet Home 3D JS Viewer
(3.2 MB)
This archive contains the files of a HTML5 / WebGL Canvas you can upload on your web site to display the 3D view of a Sweet Home 3D file.
Read the README.TXT file included in this archive for instructions about installation process.
Sweet Home 3D portable
(351 MB)
This 7-zip archive contains Sweet Home 3D applications for 32-bit and 64-bit Windows, Mac OS X, 32-bit and 64-bit Linux, bundled with the Java environments required to execute them.
Once you uncompressed this archive in a given folder (on a hard disk or a USB key), you can move this folder or the USB key where you copied it to use Sweet Home 3D on another computer, without losing software configuration.
Sweet Home 3D executable jar
(25.5 MB)
This double-clickable JAR file launches Sweet Home 3D under Windows, Mac OS X and Linux systems with Java installed.
It's not the preferred option to run Sweet Home 3D because you won't get association with Sweet Home 3D files, and depending on the Java version you use, it could use 96 MB of memory at maximum, which is too small to create middle sized homes. This JAR file is useful for plug-ins developers and advanced users who wants to run Sweet Home 3D with customized Java options (like the -Xmx Java option that lets you choose the maximum memory size used by Java).
Sweet Home 3D installersThe SweetHome3D section contains the installers of Sweet Home 3D for all the supported operating systems and all the released versions up to the current version 6.5.2.
Sweet Home 3D source
(27.6 MB)
This archive contains the source files used to build Sweet Home 3D. Sources are useful to developers who want to contribute to the development of Sweet Home 3D and its plug-ins.
Note that source files may be browsed on-line too with the web-based CVS repository viewer provided by SourceForge.net.
Sweet Home 3D javadoc
(2.5 MB)
This archive contains the developer's javadoc built from the source files of Sweet Home 3D. Javadoc is useful for developers only.
Note that the javadoc may be browsed on-line here.
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